Blunderbuss
3D Modeling & Texturing | Fall 2020
This blunderbuss model was the hero asset for the final project of my CGI 2 class.
Modeling was done in Maya and texturing was done in Substance Painter.
This blunderbuss model was the hero asset for the final project of my CGI 2 class.
Modeling was done in Maya and texturing was done in Substance Painter.